Hello World, my first steps to make my own game

Hi everyone!

My name is Felipe Dias and I’m a Lawyer at a big financial institution in Brazil and I always wanted to be able to construct my own games.

My father used to have a video rental and arcade store in the 90’s and that was awesome. I played all day long and have the opportunity to play a lot of classics and live that moment.

I think that when I grow up the humanities (history, geography and literature) have all my attention, which direct me to the law school. But I never stopped playing different games, but way more casual.

Then 2020 arrive and with the year the virus and the quarantine. All the fear and stress come with in one strike. In 2020 I think that tried all the main hobbies, bread making, puzzles, literature, gardening, you name it.

Stores sit closed in the Municipal Market of Sao Paulo on April 8. Photographer: Rodrigo Capote/Bloomberg
Stores sit closed in the Municipal Market of Sao Paulo on April 8. Photographer: Rodrigo Capote/Bloomberg

In this process of escapism, I also replayed a lot of games that remind me magic of explore new worlds, find easter eggs and beat a boss that have killed you more than 10 times. That make me ask myself the big questions:

- What make a good game?

- Why I like so much more offline games?

- How to choose the right music for each moment of a game?

- How the colors influence how I feel?

And damn the YouTube have a lot of people talking about all this with passion and a decide to give it a try, why not make my own game?

The Adventure

For those who are as new in this as me Unity is a program that allows you to combine all the elements (music, images, 3D objects, light and so on) to help you create your game.

The program that Unity Learn offered appeared to be the best one, start on the basic. If you like you have a second course on programming. And being free seems a great deal to use my extra time.

Sharing is Caring

For the next week I have a simple plan:

- Finish the Unity Essentials;

- Start a tutorial of a simple game (I’m not sure which one)

And that’s it, next week I’ll talk a little more about the Unity Essentials and my next steps.